As total pool of gamers grows to 3 billion, marketers need to pursue the right channels to avoid letting gamers fall through the cracks.
Gamers are a global audience numbering in the billions, but they’re hard to reach by traditional ads. In the U.S., gamers who play on a console hooked up to their TV are unreachable 80% of the time, according to a new study by Samsung Ads.
More console gamers watch TV on streaming, as opposed to linear TV, the study also found. The share of TV time for this group is split between 52% on streaming, 28% gaming and 20% linear.
Why we care. Samsung ads is an ecosystem covering hundreds of millions of devices, including advanced TV, streaming devices and linear. Their look into game console usage underlines the challenges of reaching gamers, even as the group is exploding.
Console gamer growth. For 2021, gamers using consoles grew 21% year-over-year from 2020.
Notably, gamers using the latest consoles are spending more time playing games than those on older models. For instance, users on 2020 Xbox Series X and PS5 are spending 61% more time in-game than those using older consoles. This translates into an average 11.6 hours per week on newer consoles versus 7.2 hours per week on older models.
And this trend toward spending more time on newer consoles is expected to grow, as seven out of 10 users of older models plan to upgrade.
Viewing habits. Marketers should also take note of what gamers are viewing on TV when they’re not playing games:
- 50% Theatrical movie releases
- 49% Streaming originals
- 41% Crime dramas
- 37% Video game content
- 32% Reality TV series
- 29% Documentaries
Since console gamers are already hooked up to the TV, they are probably more likely to switch over to a streaming original or crime drama. For gamers who play on PCs, marketers might have to find other channels to reach them with ads.
On the game publisher side, advertisers and adtech partners are still in the very promising early stages of fully integrating meaningful ad experience in the latest games.
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